RBN Reaper Audio Workshop
Our Director of Development / Lead Audio Engineer, Sean Feica, goes through an in-depth explanation from start to finish of the audio engineering processs using Reaper to prepare tracks for the Rock Band Network.
The workshop covers many topics and is divided into 5 main parts. Sit back and enjoy!
Table of Contents
- Part 1 - Basics of Reaper and Templates
- Part 2 - Initial Stem Inspection and BPM Mapping
- Part 3 - Creating the Playable Part - Guitar and Vocals
- Part 4 - FX Automation, Limiters
- Part 5 - Overall Initial Mix, Authoring Template Creation
Overall Initial Mix, Authoring Template Creation
- 1:45 - What to Expect After Limiting Your Tracks
- 3:00 - Doing a Single Mixing Pass on the Balance
- 10:00 - Rendering Your Game Stems
- 16:10 - Setting Up the Authoring Template
- 22:45 - The 'Whoops I forgot to talk about the Count-in' Section!
- 25:00 - Back to the Template
- 26:10 - Testing a Mix in Rock Band Without A Vocal Part Authored
- 29:30 - Last Words and Random Questions
- 34:00 - Lots of random unimportant stuff
- 43:45 - Preview of Bluefusion - Fighting Spirit